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How To Design Super Powered Smash Masters – Part 3 of 5

July 13, 2019July 12, 2019

Step 3: Prototyping After I had identified a few different card categories, I jumped into Photoshop and put together some prototype cards so I could print them up and test ‘em out.  I like to get to the testing part as quickly as possible. I have this vision developing for the game, and I’m impatient […]

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How To Design Super Powered Smash Masters – Part 2 of 5

July 6, 2019July 5, 2019

Step 2: The Concept I’ve been a game designer for twenty-five years. I’ve made card games and PC games and mobile games, console games, VR games, role-playing games, puzzle games, cheap casual games and AAA hardcore games. And I can tell you that there’s one tried and true method that game designers most often use […]

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Hero of the Week: Non-Prophet

July 5, 2019July 5, 2019

You thought that guy with the fish bowl on his head and all the green smoke was the only comic character with a glass globe on his noggin? Meet Non-Prophet. Is he a genuine Gypsy fortune-teller or just renaissance fair employee who got his head stuck in a crystal ball and decided to roll with […]

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How To Design Super Powered Smash Masters – Part 1 of 4

June 29, 2019June 29, 2019

Step 1: Origin Story. I know what you’re all thinking. It’s something that people keep asking me. It’s usually the first thing people say when they learn about Super Powered Smash Masters.  Why? Why did you do this?!Well, this is really supposed to be about how I did it, but here’s a brief answer: One […]

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