Spinning Wheels on Treadmills and Business

A Short History of Dark Unicorn Games By John O’Neill, Chief Juggling Officer, Dark Unicorn Games Treadmills are funny things, and I’m not shy to say how much I hate them.  You can spend so much time running on those mechanized beasts, and never move from a stationary position.  Sometimes it’s hard to see what progress you’re […]

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How To Design Super Powered Smash Masters – Part 5 of 5

Step 5: Know John O’Neill (the birth of Dark Unicorn Games) John is the crucial third leg of our Dark Unicorn tripod, and without him, we’d fall down. Like Ben and I, John is a multi-class adventurer. He’s a hyper-intelligent game programmer as well as a seasoned entrepreneur and business tycoon. All absolutely vital skills […]

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How To Design Super Powered Smash Masters – Part 4 of 5

Step 4: Know Ben Lichius Wanna make a game like Super Powered Smash Masters? Befriend Ben Lichius as quickly as possible. No, really.  Ben Lichius is the art director at Dark Unicorn Games. Our company was established in 2016, but we’ve actually been working together off and on since around 2000 AD (gulp), which means… […]

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