Fossil Fool – A Memoire
August 15, 2019August 15, 2019We’re digging up the dirt on Fossil Fool, and we’re taking you with us! By Adam Cogan We have a lot of parents here at Dark Unicorn Games. So when we design a new product, we want to create opportunities for our kids to get involved. That’s why some of our favorite heroes in Super […]
Printer Update!
August 11, 2019August 11, 2019SQUEEEEEE – we’re getting so, so close now! Check out these pics of the game before it gets shipped to our secret lair in North Carolina. We can almost smell the ink! One thing you can see in these photos is the plastic insert in each set’s box. We added slots to let you organize […]
GEN CON 2019!
August 1, 2019August 1, 2019Gen Con, North America’s largest tabletop game convention is about to crit us all this week, and with it will come HUNDREDS of new game debuts and reveals, and we’re going to write about almost none of them here! Next year Dark Unicorn Games hopes to attend this roiling RPG mosh pit as an exhibitor, […]
SDCC Rewind!
August 1, 2019August 1, 2019San Diego Comic-Con 2019 has come to an end, but we’ve consolidated a modest handful of our favorite nerdy news and reveals. We’ll go into a few details, but hey, take a look at this handy list of nearly all the major trailers from SDCC, including The Witcher, Cats, Watchmen, The Dark Crystal, The Expanse, […]
Spinning Wheels on Treadmills and Business
July 29, 2019July 21, 2019A Short History of Dark Unicorn Games By John O’Neill, Chief Juggling Officer, Dark Unicorn Games Treadmills are funny things, and I’m not shy to say how much I hate them. You can spend so much time running on those mechanized beasts, and never move from a stationary position. Sometimes it’s hard to see what progress you’re […]
How To Design Super Powered Smash Masters – Part 5 of 5
July 21, 2019July 21, 2019Step 5: Know John O’Neill (the birth of Dark Unicorn Games) John is the crucial third leg of our Dark Unicorn tripod, and without him, we’d fall down. Like Ben and I, John is a multi-class adventurer. He’s a hyper-intelligent game programmer as well as a seasoned entrepreneur and business tycoon. All absolutely vital skills […]
How To Design Super Powered Smash Masters – Part 4 of 5
July 20, 2019July 25, 2019Step 4: Know Ben Lichius Wanna make a game like Super Powered Smash Masters? Befriend Ben Lichius as quickly as possible. No, really. Ben Lichius is the art director at Dark Unicorn Games. Our company was established in 2016, but we’ve actually been working together off and on since around 2000 AD (gulp), which means… […]
At the Printer – Update!!
July 19, 2019July 19, 2019We just received an amazing email from our printer and it has us literally dancing with excitement! For your sake’s, we’re glad you can’t see that, but you can see this: Oh, it’s happening folks!!! We’ll keep the updates coming. And if you haven’t already, be sure to Pre-Order the game. Both sets are available. […]
San Diego Comic-Con Is Here!
July 17, 2019July 17, 2019For Dark Unicorn Games, this is the most exciting time of the year. No, we’re not talking about Prime Day (which we recently learned is actually TWO days–very confusing). And we’re not talking about National Lawn Mowing Day, which we made up, and also we hate it. No, we’re talking about the San Diego Comic-Con, […]
How To Design Super Powered Smash Masters – Part 3 of 5
July 13, 2019July 12, 2019Step 3: Prototyping After I had identified a few different card categories, I jumped into Photoshop and put together some prototype cards so I could print them up and test ‘em out. I like to get to the testing part as quickly as possible. I have this vision developing for the game, and I’m impatient […]