Spinning Wheels on Treadmills and Business

July 29, 2019July 21, 2019

A Short History of Dark Unicorn Games By John O’Neill, Chief Juggling Officer, Dark Unicorn Games Treadmills are funny things, and I’m not shy to say how much I hate them.  You can spend so much time running on those mechanized beasts, and never move from a stationary position.  Sometimes it’s hard to see what progress you’re […]

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How To Design Super Powered Smash Masters – Part 5 of 5

July 21, 2019July 21, 2019

Step 5: Know John O’Neill (the birth of Dark Unicorn Games) John is the crucial third leg of our Dark Unicorn tripod, and without him, we’d fall down. Like Ben and I, John is a multi-class adventurer. He’s a hyper-intelligent game programmer as well as a seasoned entrepreneur and business tycoon. All absolutely vital skills […]

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How To Design Super Powered Smash Masters – Part 4 of 5

July 20, 2019July 25, 2019

Step 4: Know Ben Lichius Wanna make a game like Super Powered Smash Masters? Befriend Ben Lichius as quickly as possible. No, really.  Ben Lichius is the art director at Dark Unicorn Games. Our company was established in 2016, but we’ve actually been working together off and on since around 2000 AD (gulp), which means… […]

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At the Printer – Update!!

July 19, 2019July 19, 2019

We just received an amazing email from our printer and it has us literally dancing with excitement! For your sake’s, we’re glad you can’t see that, but you can see this: Oh, it’s happening folks!!! We’ll keep the updates coming. And if you haven’t already, be sure to Pre-Order the game. Both sets are available. […]

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San Diego Comic-Con Is Here!

July 17, 2019July 17, 2019

For Dark Unicorn Games, this is the most exciting time of the year.  No, we’re not talking about Prime Day (which we recently learned is actually TWO days–very confusing). And we’re not talking about National Lawn Mowing Day, which we made up, and also we hate it. No, we’re talking about the San Diego Comic-Con, […]

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How To Design Super Powered Smash Masters – Part 3 of 5

July 13, 2019July 12, 2019

Step 3: Prototyping After I had identified a few different card categories, I jumped into Photoshop and put together some prototype cards so I could print them up and test ‘em out.  I like to get to the testing part as quickly as possible. I have this vision developing for the game, and I’m impatient […]

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How To Design Super Powered Smash Masters – Part 2 of 5

July 6, 2019July 5, 2019

Step 2: The Concept I’ve been a game designer for twenty-five years. I’ve made card games and PC games and mobile games, console games, VR games, role-playing games, puzzle games, cheap casual games and AAA hardcore games. And I can tell you that there’s one tried and true method that game designers most often use […]

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Hero of the Week: Non-Prophet

July 5, 2019July 5, 2019

You thought that guy with the fish bowl on his head and all the green smoke was the only comic character with a glass globe on his noggin? Meet Non-Prophet. Is he a genuine Gypsy fortune-teller or just renaissance fair employee who got his head stuck in a crystal ball and decided to roll with […]

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How To Design Super Powered Smash Masters – Part 1 of 4

June 29, 2019June 29, 2019

Step 1: Origin Story. I know what you’re all thinking. It’s something that people keep asking me. It’s usually the first thing people say when they learn about Super Powered Smash Masters.  Why? Why did you do this?!Well, this is really supposed to be about how I did it, but here’s a brief answer: One […]

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That’s so COOL, man!

June 28, 2019July 4, 2019

Hero of the Week: Cool Man Hey. Ben here. Today’s hero of the week has a special place in the customized deck of my heart. That’s because this week’s hero, Cool Man, is actually the invention of my son, Ethan. You might see Ethan in other places around the website. He’s been a Smash Masters […]

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