Most of you have noticed that we’re off to a slow start. We are confident in our game, and we believed that it would succeed on Kickstarter by virtue of its merits. Now that we’ve reached the first week of our campaign and have not met our minimum goals for this milestone, we’ve decided that […]
Zero Issue
July 20, 2016March 29, 2019I’m Adam Cogan, the designer of Super Powered Smash Masters, and I have zero issues! At least, I have no issues with today. This will be posted tomorrow morning, but right now it’s around midnight, and I’m just winding down after this first very exciting Kickstarter campaign day. It took months of planning and game crafting […]