Zoe’s Zone – More on Ghost Pirate

August 11, 2016August 11, 2019

Another of our earliest playtester, Zoe, is here to share her thoughts about one of her favorite Super Powered Smash Masters heroes: Ghost Pirate. But first, here’s a little bit of strategy for all you more serious gamers out there… Playing with Ghost Pirate The first thing you need to know about Ghost Pirate is that he’s very, very […]

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Artist Spotlight: Dean Kotz

August 9, 2016March 29, 2019

Ben Lichius here again at Dark Unicorn Games to bring you another Super Powered Smash Masters artist spotlight! Let’s get to it! Artist Spotlight #3: Dean Kotz Dean Kotz and I have been collaborating on different comic-related projects for a long time now and I’ve always been a fan of his versatility, style, imagination, and spot-on craftsmanship. […]

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Ethan’s Corner – Crimson Crustacean

August 4, 2016November 29, 2019

Today we’re bringing you a special video blog entry. One of our earliest playtesters, Ethan, wants to share his thoughts on one of his favorite Super Powered Smash Masters heroes: Crimson Crustacean! Crimson Crustacean is one of those unassumingly useful heroes. His immunity to the effects of story cards means that he’s often one of the last […]

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Artist Spotlight: Jeff McComsey

August 2, 2016March 29, 2019

Hey Smash Meisters! Super Powered Smash Masters has a lot of great heroes that we’re very excited to share with you. More than that though, we’re working with a lot of great artists! This is a series of artist spotlights featuring some of the smashtastic talent we’re bringing in to work on SPSM. Artist Spotlight #2: […]

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Artist Spotlight: Don Simpson

July 27, 2016March 29, 2019

Hey Smash Friends! My name is Ben Lichius and I’m the Art Director here at Dark Unicorn Games. Boy, am I excited to work on Super Powered Smash Masters! I’ve worked on lots of comic-related games over the last 18 years, but SPSM lets me do two things that I really love – draw super heroes and […]

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Kickstarter Relaunch Coming!

July 27, 2016March 29, 2019

Most of you have noticed that we’re off to a slow start. We are confident in our game, and we believed that it would succeed on Kickstarter by virtue of its merits. Now that we’ve reached the first week of our campaign and have not met our minimum goals for this milestone, we’ve decided that […]

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